Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

NeurIPS 2024

Carnegie Mellon University
*Equal Contribution

Harmony4D consists of diverse, dynamic activities such as wrestling, dancing, martial arts, and more, all captured in the wild with frequent contact interactions.

Abstract

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled indoor environments with choreographed actions, significantly affecting their diversity. To address this, we introduce Harmony4D, a multi-view video dataset for human-human interaction featuring in-the-wild activities such as wrestling, dancing, MMA, and more. We use a flexible multi-view capture system to record these dynamic activities and provide annotations for human detection, tracking, 2D/3D pose estimation, and mesh recovery for closely interacting subjects. We propose a novel markerless algorithm to track 3D human poses in severe occlusion and close interaction to obtain our annotations with minimal manual intervention. Harmony4D consists of 1.66 million images and 3.32 million human instances from more than 20 synchronized cameras with 208 video sequences spanning diverse environments and 24 unique subjects. We rigorously evaluate existing state-of-the-art methods for mesh recovery and highlight their significant limitations in modeling close interaction scenarios. Additionally, we fine-tune a pre-trained HMR2.0 model on Harmony4D and demonstrate an improved performance of 54.8% PVE in scenes with severe occlusion and contact.

“Harmony—a cohesive alignment of human behaviors.”

Hugging

Captured sequence from Single View

Captured sequence from Multi View

3D Poses from Single View

3D Poses from Multi View

Human Meshes from Single View

Human Meshes from Multi View

Grappling

Captured sequence from Single View

Captured sequence from Multi View

3D Poses from Single View

3D Poses from Multi View

Human Meshes from Single View

Human Meshes from Multi View

Fencing

Captured sequence from Single View

Captured sequence from Multi View

3D Poses from Single View

3D Poses from Multi View

Human Meshes from Single View

Human Meshes from Multi View

Dancing

Captured sequence from Single View

Captured sequence from Multi View

3D Poses from Single View

3D Poses from Multi View

Human Meshes from Single View

Human Meshes from Multi View

Karate

Captured sequence from Single View

Captured sequence from Multi View

3D Poses from Single View

3D Poses from Multi View

Human Meshes from Single View

Human Meshes from Multi View

MMA

Captured sequence from Single View

Captured sequence from Multi View

3D Poses from Single View

3D Poses from Multi View

Human Meshes from Single View

Human Meshes from Multi View

Collision Optimization

Without Collision Optimization

With Collision Optimization

Ego Views

Hugging

Subject 1

Subject 2

Grappling

Subject 1

Subject 2

Fencing

Subject 1

Subject 2

Dancing

Subject 1

Subject 2

Karate

Subject 1

Subject 2

MMA

Subject 1

Subject 2

BibTeX


      @misc{2410.20294,
        Author = {Rawal Khirodkar and Jyun-Ting Song and Jinkun Cao and Zhengyi Luo and Kris Kitani},
        Title = {Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions},
        Year = {2024},
        Eprint = {arXiv:2410.20294},
        }
      
@misc{2410.20294, Author = {Rawal Khirodkar and Jyun-Ting Song and Jinkun Cao and Zhengyi Luo and Kris Kitani}, Title = {Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions}, Year = {2024}, Eprint = {arXiv:2410.20294}, }